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Constructionism and the Maker Movement

Makerspaces Makerspaces is a site that allows for creative expression as it allows for students to explore ideas, learn technical skills, and create new products (Sheridan et al., 2014). The pedagogical approach to makerspaces is constructionism. Constructionism is based on the belief that student learning is achieved by students constructing their existing knowledge and understandings…

Augmented Reality

Augmented Reality (AR) is gaining a lot of interest within society, and is poised to transform education as we know it (Bower et al., 2004). AR can be defined as a system that allows real and virtual objects to coexist in the same place and be interacted within real time (Bower et al., 2004). AR…

Computational Thinking

Computational Thinking Computational thinking involves skills such as problem solving, designing systems, and understanding human behaviour by drawing on the concepts of computer science (Wing, 2006). According to NESA, computational thinking is the mental activity involved in formulating a problem and expressing its solution in an effective way, like that of a computer, human or…

Design-based Thinking and 3D Printing

Design- based thinking is the thought processes involved in developing solution to design needs and opportunities (NESA, 2017). The design process identifies such thought processes and recognizes five stages involved in creating a designed solution (NESA, 2017). The five phases are: Discovery Interpretation Ideation Experimentation Evolution There are many benefits of learning by design. It…

Learning Maths through Digital Games

As mentioned in a previous post, Digital games have become a pervasive part today amongst youth and adult consumers (Marone, 2016). The increase usage and popularity of digital games amongst youth has brought about new perspectives on their educational value (Marone, 2016). There are different ways of learning through video games; using pre-packaged ‘commercial-off-the-shelf’ games,…

Virtual Reality in the Classroom

What is Virtual Reality? Virtual Reality (VR) is a 3D computer-generated world where individuals’ movements and reactions are tracked and displayed in synchrony with users actions in real time (Southgate, 2018). VR simulations vary in their level of immersion depending on the system used (Makransky & Peterson, 2019). Desktop VR is one type of VR…

Ozobots and Creativity

Robotics has emerged as an educational tool due to the many benefits it has in teaching coding and computational thinking skills (Alimisis, 2012; NSW Education Standards Authority, n.d.). What are Ozobots? Ozobots are small, golf-ball size robots that move and perform tasks by reading code (Beresford, 2019). Ozobots offer two ways to read code: Without…

Minecraft and Creativity

Digital games have become a pervasive part today amongst youth and adult consumers (Marone, 2016). The increase usage and popularity of digital games amongst youth has brought about new perspectives on their educational value (Marone, 2016). What is Minecraft? Minecraft is a pixilated digital game that allows individuals to freely create and manipulate their own…


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